Artificial Intelligence 1

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Pablo in
In the video you can see, how the blue robot wins more battles as it evolves with each iteration.
In the first iterations, the robot loses all the battles, until reaching iteration, 111 the blue robot wins a high percentage of the battles, since it mutates and keeps the properties that help it the most to be a winner
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It can be found on its official page:
Some main features of Robocode:
Certain physical rules, like movement, aiming, speed, that must be taken into account when attacking and defending
Programmable sensors to see the targets
There are obstacles your tank can collide with.
BATTLES
To balance the battles the tanks (Robots) They are classified into categories:
1. Nanobots: code less than 250 bytes
2. Microbots: code between 251 and 750 bytes
three. Minibots: code between 751 and 1500 bytes
four. Megabots: over 1500 bytes
TANK PARTS
1. Cannon
2. Radar
3. Vehicle
4. Speed
5. Movement
All these elements are programmed, from Java or .NET code.
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Pablo in
RoboCup has four competitions:
RoboCup Soccer: in this mode two teams of robots play soccer autonomously. The objective of this competition is to create a team of robots that are capable of defeating the FIFA World Cup winner, which now seems a distant goal, but with the constant advances in AI it can be achieved in a short time.
RoboRescue: in this mode robots can be autonomous or guided by remote control, esta competencia consiste en tarea de búsqueda y rescate de víctimas en terrenos con obstáculos.
RoboCupJunior: como su nombre lo indica es una competición de robots para estudiantes de primaria y secundaria y las áreas en que se dividen son: futbol en equipos de 2 contra 2, rescate con un escenario más básico y sencillo, y baile donde los participantes deben elegir una canción y los robots deben de moverse al ritmo de la canción.
RoboCup@House: esta modalidad es una de las más interesantes ya que consiste en crear robots autónomos en la vida diaria y en la relación hombre-robotic.
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Pablo in
Robocode no solo es útil para aprender a programar sino también para empezar a desarrollar inteligencia artificial ya que por medio de reglas prediseñas indicamos a los tanques como ataca y como defender.
El proyecto de RoboCup es un buen método para motivar a desarrollar robots con inteligencia propia por medio de la competencia sana y no solo se centra en expertos sino también tiene secciones para estudiantes de primaria y secundaria. Lo interesante en este proyecto es la meta que tiene para el siglo XXI que desean crear un equipo de robots que sea capaz de vencer al campeón de la copa del mundo de FIFA.
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